Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. If they're too stressed, they might lash out or break down. People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms. Attack beasts can be released upon your enemies. Farm animals can be worked, milked, and sheared. You can tame and train animals. Lovable pets will cheer up sad colonists. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound. A genetically engineered assassin can do nothing but kill – but he does that very well.Ĭolonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. A nerdy scientist is great at research, but cannot do social tasks at all. A farm oaf knows how to grow food by long experience, but cannot do research. So your colony will always be a motley crew.Įach person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. You can end up with a nobleman, an accountant, and a housewife. Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen. There are several storytellers to choose from. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. It works by controlling the “random” events that the world throws at you. RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival.
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