![]() Download the game update* at no extra cost and receive: ![]() ![]() ![]() Choose Performance Mode for targeted 60 frames per second gameplay***.Ĭelebrate 20 years of Ratchet & Clank with five brand-new armor sets inspired by games of the past. Enhanced lighting and ray tracing render dazzling in-game worlds – displayed in dynamic 4K and HDR**. Immerse your ears with Tempest 3D AudioTech*. Planet-hop at hyper-speed via the fast loading of the PS5™ console’s SSD. Take control of advanced weapon mechanics, made possible by adaptive triggers. Feel in-game actions through the haptic feedback of the DualSense™ wireless controller. Explore never-before-seen planets and alternate dimension versions of old favorites. Experience the shuffle of dimensional rifts and dynamic gameplay. Blast your way home with outrageous weaponry. Ratchet and Clank are back! Help them stop a robotic emperor from conquering cross-dimensional worlds, with their own universe next in the firing line. Witness the evolution of the dream team as they’re joined by Rivet – a Lombax resistance fighter from another dimension. I wanted to push it further with thicker limbs and making her heavier overall but didn't have the opportunity.BLAST YOUR WAY THROUGH AN INTERDIMENSIONAL ADVENTURE "In general, she's more muscular and has a slightly heavier frame despite sharing a lot of animations. However, while Rivet is certainly ripped in Ratchet & Clank: Rift Apart, Coelho-Kostolny originally wanted to make her even bigger. Hopefully this means that we will be seeing more of Rivet in future games.Įlsewhere, 3D character artist Xavier Coelho-Kostolny has previously chatted about how he interpreted Rivet, saying that he "made arms beefier than Ratchet's." In fact, in the final product, she makes up about 50 percent of the playtime." Her inclusion was meant to be inspirational representation and not a bonus mechanic. This was something that the team had to work hard on, to ensure they got the balance of gameplay between Ratchet and Rivet just right. Fungi, a fungi-like companion that spits poison at enemies.Īnd, while Rivet may not be in the game's title, she is definitely an integral part of the overall experience. Instead, these ideas morphed into some of the game's final weapons, such as Mr. Making set exclusively nature-based put unnecessary constraints on us." "Ratchet's weapons can shift, cut, bomb, and transmute. "Moreover, constraining the theme of weaponry stifled the creativity the franchise was known for. "Think FernGully, Pocahontas, or Krystal from Star Fox," said Staurt. Initially, the idea was for her to be a "survivalist beastmaster." However, this was soon scrapped as many felt that the idea of a nature-loving female lead was a bit of a "trope." In addition to chatting about her name, Staurt also touched on the gameplay ideas the team had for Rivet. Thankfully, the name Rivet was eventually suggested and, needless to say, it stuck. However, many felt that this name was too 80s, citing Inspector Gadget and Gadget from Chip 'n' Dale: Rescue Rangers as examples of the name in other media. Other names for Rivet included Ratchette, but the team decided this was "too diminutive", and it only reduced "her existence to a gender-swapped Ratchet".įinally, the team used the codename of Gadget for a period of time. "At a time where story treatments were being rapidly iterated on, it was hard to tell what dimension you were in, but also which Ratchet you were talking about." "For example: 'Ratchet needs to rescue Clank from Ratchet, who doesn't trust Ratchet and has a long history battling Nefarious,'" explained Staurt. However, this soon made the game very confusing, so this idea was ultimately scrapped.
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